Name: Wolf Class K-Boat
Type: Streamlined Warp Ship
Size: 30,000 tons
Length: 800 feet approx. (maybe, design still being finalized)
Outside/Level View Deck Plans (individual deck plans coming soon):
Floors 1 through 3 (top to bottom)
Floors 4 – 6 (top to bottom)
Floors 7-9 (top to bottom)
Floor Level Descriptions are outdated, refer to the deck plans until I get a new write up.
FRONT HULL
The front hull of the ship is where most of the “business” of the ship is located. Most sensors, command and control, science labs. The warp bullet is what allows the ship to “slide” into warp space without opening a full gate and thus revealing itself. Finally the main purpose of the ship are the torpedo launchers capable of anti-shipping and anti-planetary operations.
Floor 1 (Conning Tower): This is the conning tower, traditionally where the captain and crew pilot the ship. It is fully functional, with access to viewing of the outside to use for star navigation or visual verification of outside entities (this is more effective in the warp then you think). While it is a tradition, most ships are captained and manned in the combat centers located in the heart of the fore section, providing more protection.
Floor 2: These is the fore small craft bays (secondary bays for small shuttles, not for transport of supplies). Often used for landing teams. In addition, there are weapon systems designed to attack small craft that might be attacking or harassing the ship. Supplies can be moved via “B”, the Retractable power/supply coupling. The ship must retract the coupling to open a gate, or risk destabilizing the warp ring that the gate mechanisms create.
Floor 3: Location of many of the science and medical facilities. It is also where the secondary bridge and communications/control is located. Placing it in a more secure location then an outer hull, and closer to the command/control areas.
Floor 4: Additional forward weapons platform, generally the smaller torpedo banks along with auxiliary firing facilities. Additional crew activities areas are used here.
Floors 5 and 6: These represent the core living areas of the crew in the front hull region. They include science labs, crew areas (galley, workout rooms, entertain areas). There are some officer quarters here as well. The area closest to the nose is shielded heavily due to the “Warp Bullet”. There usually is not higher risk, but since the nose is what pierces the warp membrane unlike other ships, caution is taken. In addition, since these are the most secure front hull areas they are also equipped to house the sarcophagus traversing system (see note 1) to allow the most access. Each floor has a Sarcophagus room.
Floor 7: Torpedo launchers, secondary control systems for weapons and secondary power supply (including battery storage).
Floor 8: Torpedo launchers, auxillary weapons control, ammunition storage for torpedoes.
Floor 9: storage, elevators both to rear of ship and up into ammunition bins. Secondary anti-small ship weaponry can be installed here (depending on the specific craft).
CENTER HULL
The center hull consists mostly of the day to day living area for enlisted personnel. It is also where the majority of the gate mechanism system exists.
Floor 10 and 13: The gate mechanism levels. These levels are comprised of conduits, wiring, miles of cables with crawlways all around. The hull here is a bit thicker and lined with special materials to help insulate and resist buckling by the warp gate mechanism. These levels are how you access the mechanism itself.
Floor 11 and 12: Primary living areas for enlisted personnel including bunks, showers, entertainment.
AFT/REAR HULL
The primary purpose of this section is the main engines, power generation and shuttle bay/storage access.
Floor 14: These is the fore small craft bays (secondary bays for small shuttles, not for transport of supplies). Often used for landing teams. In addition, there are weapon systems designed to attack small craft that might be attacking or harassing the ship. Supplies can be moved via “B”, the Retractable power/supply coupling. The ship must retract the coupling to open a gate, or risk destabilizing the warp ring that the gate mechanisms create.
Floor 15: Engineering, storage stations and solar sail mechanism (as a tertiary backup power system).
Floors 16-19: These floors are taken up by the main engine, engineering stations and quarters, and storage supply. The engines on these ships are massive, but they are not large squares so this leaves lots of areas for small rooms, caches and crawl spaces. The rest of the area is dedicated to engine supplies such as lubricant, fuel, spare parts and small emergency workshops.
Floor 20: This is the main hanger bay, storage facility and mechanical garage.
Floor 21: storage, elevators both to rear of ship and up into ammunition bins. Secondary anti-small ship weaponry can be installed here (depending on the specific craft).
LETTERED SECTIONS OF THE SHIP
A1-A4 Gate Mechanisms
- A1 Lower Gate Mechanism
- A2 Port Gate Mechanism
- A3 Upper Gate Mechanism
- A4 Starboard Gate Mechanism
The gate mechanism starts at the shipyard in a pre-defined construction. However, as the ship travels, the gate mechanisms tend to shift over time and as they are used. After a few years of regular travel the old plans for the gate mechanism is no longer beneficial. This is why its important for engineer/mechanic longevity. They will learn the ins and outs of the tunnels, ducts, conduits and rooms. When not in use, the mechanisms are pulled tight against the hull of the ship.
B Retractable Power/Supply Coupling.
Because the main supply shuttles will land in the rear of the ship, a retractable power/supply coupling is used to transport munitions and personal supplies to other portions of the ship. Before the upper or lower gate mechanisms can be extended or retracted, the coupling will need to be pulled back to allow access.
C: Main engines: capable of FTL travel with a tri-fuel arrangement (ram scoop, fusion, hard tack refined fuel).
D: “Warp Bullet”: This is a solid cone on the nose accompanied by quadruple the normal living wire, conduits and interfaces. This bullet is what lets the ship enter warp space by piercing the skin of the warp, instead of ripping a gate open like most
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